You main menu is very well done, I loved the 8 bit theme. The mechanics are all there and can see this evolving into a nice game. Me personally, I lost patience after dying numerous times on the second man obstacle. Perhaps some checkpoints could be incorporated?
Thank you for your effort. I think it is a fun little game.
Great excercise for Ludum Dare! Since you asked for it in the forum, here is some feedback: I like the sprites and the music loop. The platform graphics could need a better style though, some platforms and background use the same color. The pattern in the grey platform does not make much sense to me. Instead I would have chosen a more technical style with nuts and bolts. Also picking up coins is a bit off-theme, picking up compact discs or printed circuit boards would fit better. The description "where you have to beat a deceptive AI." was a bit misleading, since it is basically a collect-em-up platformer. For me the game was too hard to play (but I'm not good at this), since there are no save points I became frustrated with restarting at the beginning after touching a robot.
Most of the things you said were in plan, but I was unable to do them as time-restraints. This review means a lot to me and I'll be sure to use your points to improve my game in Ludum Dare.
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Hey, I tried your game and enjoyed it quite a bit~
I made a video talking about your game, amongst others, so I thought I'd share it here:
Thank you for your effort and keep doing what you're doing~
I love you man! And I forgot to mention the double jump, sorry bout that, but I did mean "holding up results in a higher jump".
You main menu is very well done, I loved the 8 bit theme. The mechanics are all there and can see this evolving into a nice game. Me personally, I lost patience after dying numerous times on the second man obstacle. Perhaps some checkpoints could be incorporated?
Thank you for your effort. I think it is a fun little game.
Thanks a lot and yes the game is pretty difficult so I'll probably incorporate checkpoints/difficulty levels in the near future.
Great excercise for Ludum Dare! Since you asked for it in the forum, here is some feedback: I like the sprites and the music loop. The platform graphics could need a better style though, some platforms and background use the same color. The pattern in the grey platform does not make much sense to me. Instead I would have chosen a more technical style with nuts and bolts. Also picking up coins is a bit off-theme, picking up compact discs or printed circuit boards would fit better. The description "where you have to beat a deceptive AI." was a bit misleading, since it is basically a collect-em-up platformer. For me the game was too hard to play (but I'm not good at this), since there are no save points I became frustrated with restarting at the beginning after touching a robot.
Thanks a lot for the review!
Most of the things you said were in plan, but I was unable to do them as time-restraints. This review means a lot to me and I'll be sure to use your points to improve my game in Ludum Dare.
Thank you again,
Sincerely
BladeSides
Looking forward to your Ludum Dare game! I hope we get a good theme :-)
Thanks a lot :)